

Unity
VR
Mixed Reality
Hand-tracking
Multiplayer
Netcode
Role
Lead Game Developer
Client
Internal
Company
Infinite Form
XIST Quickfire transforms any venue into a hub of competitive fun – a mixed reality (MR) platform packed with short, high–energy games that keep players engaged and operators in control. Designed for social play, it boosts visitor engagement while unlocking new revenue opportunities for venues of every size.
My role was to create content for the Quickfire system, working closely with 3D artists and designers to bring the games to life. I developed 7 mini-games, focusing on intuitive controls hand-tracking only controls, engaging mechanics, and seamless multiplayer experiences using Unity, Netcode for GameObjects and OpenXR.
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