
I turn complex ideas intopolished, interactive experiencesacross Web, Unity, AR & VR,and everything in between.
01 - Who I am
IamafreelancedeveloperbasedinNorwich,UK.Ibuildinteractiveexperiencesforcreativeteams.IhaveoversixyearsofcommercialworkforglobalbrandslikeLEGO,Microsoft,Porsche,andmore.
30+
Projects shipped
6+
Years experience
3
Disciplines
Experience
Freelance Developer
2025 - Present
Co-Founder
2026 - Present
Developer
2021 – 25
VR Developer
2022 – 23
02 — Selected Work
Projects
scroll to explore →
03 — What I Do
Services
End-to-end · Solo or with your team
Augmented Reality
WebAR campaigns, native AR apps, social filters, marker-based triggers, and spatial installations. Whether it runs in the browser or as a standalone app, I build the whole thing end to end.
Virtual & Mixed Reality
Immersive VR and MR environments for brand activations, training, and installations. I build for standalone headsets and can handle everything from development through to on-site deployment.
Interactive Experiences
Custom installations for events, galleries, and retail. Touchscreens, motion sensing, multi-user setups, real-time visuals. The kind of thing people queue up to try and talk about afterwards.
Immersive Websites
Marketing sites and web experiences with real depth. 3D scenes, scroll-driven animation, particle systems, and WebGL built on Next.js. Fast, accessible, and actually fun to use.
Game Development
Games and interactive apps taken from concept to release. Mobile, PC, VR, and web builds with tight loops, optimised assets, and store submission handled. Happy to work solo or slot into your team.
04 — Frequently Asked
FAQ
Can't see yours? · Drop me a message
Drop me your brief and I will scope it out and ask you some questions. You approve before any work starts, no surprises mid-project.
Project length depends heavily on what you need. A focused large site sits in a different bracket to a WebGL experience or Unity build.
Of course, white-label or credited, whichever works for you. I'm used to slotting into existing workflows, design handoffs, and client calls.
Absolutely. I've shipped XR installations worldwide.
Every project can ship with a handover doc and a negotiated support window for bugs. Ongoing retainers are available for projects that need regular updates.
Yes! scoping, spiking, and early-stage prototyping are all fair game. Not every engagement needs to end in a production build.
Let's collab
Tell me about your project. I'll reply as soon as I can!
Or write directly
contact@brandonbartram.devFor NDAs, RFPs, or detailed briefs. I'll send back a response ASAP.







