Available · June 2026
Freelance
developer,
shipping ideas.
Brandon Bartram, creative developer

I turn complex ideas intopolished, interactive experiencesacross Web, Unity, AR & VR,and everything in between.

microsoft
reach
roarr
uea
porsche
amcor

01 - Who I am

IamafreelancedeveloperbasedinNorwich,UK.Ibuildinteractiveexperiencesforcreativeteams.IhaveoversixyearsofcommercialworkforglobalbrandslikeLEGO,Microsoft,Porsche,andmore.

30+

Projects shipped

6+

Years experience

3

Disciplines

Experience

Freelance Developer

2025 - Present

Co-Founder

2026 - Present

Developer

2021 – 25

VR Developer

2022 – 23

03 — What I Do

Services

Augmented Reality

WebAR campaigns, native AR apps, social filters, marker-based triggers, and spatial installations. Whether it runs in the browser or as a standalone app, I build the whole thing end to end.

WebARZappar8th WallUnityARKitARCoreLens Studio

Virtual & Mixed Reality

Immersive VR and MR environments for brand activations, training, and installations. I build for standalone headsets and can handle everything from development through to on-site deployment.

UnityMeta QuestPICOOpenXRWebXR

Interactive Experiences

Custom installations for events, galleries, and retail. Touchscreens, motion sensing, multi-user setups, real-time visuals. The kind of thing people queue up to try and talk about afterwards.

AIMediaPipeReal-timeHardware

Immersive Websites

Marketing sites and web experiences with real depth. 3D scenes, scroll-driven animation, particle systems, and WebGL built on Next.js. Fast, accessible, and actually fun to use.

Next.jsReactThree.jsR3FGSAPTypeScriptWebGL

Game Development

Games and interactive apps taken from concept to release. Mobile, PC, VR, and web builds with tight loops, optimised assets, and store submission handled. Happy to work solo or slot into your team.

UnityUnrealMobileVRWeb

04 — Frequently Asked

FAQ

Drop me your brief and I will scope it out and ask you some questions. You approve before any work starts, no surprises mid-project.

Project length depends heavily on what you need. A focused large site sits in a different bracket to a WebGL experience or Unity build.

Of course, white-label or credited, whichever works for you. I'm used to slotting into existing workflows, design handoffs, and client calls.

Absolutely. I've shipped XR installations worldwide.

Every project can ship with a handover doc and a negotiated support window for bugs. Ongoing retainers are available for projects that need regular updates.

Yes! scoping, spiking, and early-stage prototyping are all fair game. Not every engagement needs to end in a production build.

Let's collab

Tell me about your project. I'll reply as soon as I can!

Or write directly

contact@brandonbartram.dev

For NDAs, RFPs, or detailed briefs. I'll send back a response ASAP.

Design & DevelopmentBrandon Bartram
All Rights Reserved · © 2026
Based InNorwich, UK · GMT
Portfolio
2026

Brandon Bartram

Web · Games · XR

Loading
000