DEVELOPER

I lead development in key innovation projects for major international brands

demonstrating both technical skill and commercial delivery.

Projects

microsoft

Microsoft AI Art Studio

Unity

Azure

AI

uea

UEA Virtual Open Day

Frontend

Laravel

Tailwind

GSAP

quickfire

XIST Quickfire

Unity

VR

Mixed Reality

Multiplayer

Netcode

roarr

ROARR AR Mirror

Unity

AR

clientx

[Redacted] Virtual Events Platform

Frontend

Three.js

React

reach

Time Vault

Unity

VR

Quest Store

olympians

OLYMPIANS VR

Unity

VR

Multiplayer

Proton

Services

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Game Development

Unity

Unreal

Scripting

VR

AR

MR

Games

Apps

Tools

I build interactive experiences in Unity across AR, VR, mixed reality, and traditional app/game development. I handle everything from rapid prototyping to polished, optimised builds, interaction design, performance tuning, cross-platform deployment, whatever you may need for your project.

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Frontend Development

HTML

CSS

Javascript

TypeScript

React

Next.js

Tailwind

GSAP

Three.js

R3F

WebXR

For the frontend I mainly work with React frameworks, mostly Next.js in particular because it lets me build fast, optimised sites without fighting the framework. Handling images, media, routing, performance. I stick to TypeScript because it catches bugs early and keeps everything tight and predictable as a project grows. I also integrate WebGL with Three.js to add interactive 2D and 3D experiences directly in the browser.

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Backend Development

Node.js

Next.js

Express

Supabase

PostGreSQL

MySQL

With backend development, I get to focus on the structure and logic that make an app actually work. I lean into Node.js and TypeScript because they let me build reliable, predictable APIs without the usual hassle. I work with databases, authentication, server-side logic, and performance tuning, making sure everything behind the scenes is stable, secure, and fast.

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Let's

Design & Development

Brandon Bartram

Based In

Norwich UK

Available For Work

Full Time, Freelance

All Rights Reserved © 2025

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