I've led multiple key innovation projects for major international brands
demonstrating both technical skill and commercial delivery.
Projects

Microsoft AI Art Studio
Unity
Azure
AI

UEA Virtual Open Day
Frontend
Laravel

XIST Quickfire
Unity
VR
Mixed Reality
Multiplayer

ROARR AR Mirror
Unity
AR

Time Vault
Unity
VR

OLYMPIANS VR
Unity
VR
Multiplayer
Services
Game Development
Unity
Unreal
Scripting
VR
AR
Mixed Reality
Games
Apps
Tools
I build interactive experiences in Unity across AR, VR, mixed reality, and traditional app/game development. I handle everything from rapid prototyping to polished, optimised builds, interaction design, performance tuning, cross-platform deployment, and creating smooth, immersive environments that actually feel good to use.
Frontend Development
HTML
CSS
Javascript
TypeScript
React
Next.js
Tailwind
GSAP
Three.js
R3F
Shadcn
For the frontend I mainly work with React frameworks, mostly Next.js in particular because it lets me build fast, optimised sites without fighting the framework. Handling images, media, routing, performance. I stick to TypeScript because it catches bugs early and keeps everything tight and predictable as a project grows. I also integrate WebGL with Three.js to add interactive 2D and 3D experiences directly in the browser.
Backend Development
Node.js
Next.js
Express
Supabase
PostGreSQL
With backend development, I get to focus on the structure and logic that make an app actually work. I lean into Node.js and TypeScript because they let me build reliable, predictable APIs without the usual hassle. I work with databases, authentication, server-side logic, and performance tuning, making sure everything behind the scenes is stable, secure, and fast.